The gunslinger gains Gunsmithing as a bonus feat. Advanced Firearms: Advanced firearms can misfire, but when they do, they only gain the broken condition. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves. A poison compound is a derivative of a standard toxin that is alchemically reduced to a solid form. Wild Card (Ex) : A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. This reservoir holds 1 grit point, which is refreshed at the start of each day. Pellets: A handful of pellets, along with a dose of black powder, is commonly used as ammunition for one-handed and two-handed firearms with the scatter weapon quality, though rocks or other small bits of hard material can be used in the pellets' place. You get a +2 bonus on Sleight of Hand checks made to conceal a coat pistol on your body. In the Spheres of Might system, each character gains a series of talents, called combat talents. Ancestral Anthologies Vol. No Guns: If you do not want guns in your campaign, simply don't allow the rules that follow. A shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition. Blunderbuss Pistol: Also known as a dragon, this is a large pistol with a bell-shaped barrel. So, for instance, it's 2000 gold to enchant your weapon to +1. Shotgun: This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range increment when firing a bullet (often called a slug). Buccaneer’s Bravado (Ex): At 1st level, a swaggering buccaneer begins play with a pistol of her choice. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. Slot neck; Price 1,500 gp (+1), 6,000 gp (+2), 13,500 gp (+3), 24,000 gp (+4), or 37,500 gp (+5); Weight —. In the case of early firearms, capacity often indicates the number of barrels a firearm has. These cartridges cannot be used in firearms that don't have the scatter weapon quality. Aura moderate transmutation; CL 8th; Price +1 bonus. A musket uses either a bullet and a single dose of black powder or an alchemical cartridge as its ammunition. This can be sold for scrap, though it is only worth 4d10 when sold. Each barrel of a buckler gun uses a bullet and 1 dose of black powder or single alchemical cartridge as ammunition. Gunsmith: A mystic pistoleer gains the gunslinger’s gunsmith ability, and must take a pistol when he chooses a battered firearm at 1st level. The first time a character spends a combat talent on a sphere, they gain that sphere’s base abilities. Gunsmith: A steel buccaneer gains the gunslinger’s gunsmith ability, and must take a pistol when she chooses a battered firearm at 1st level. The dagger pistol is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon. The baseline gunslinger rules and the prices for ammunition given in this chapter are for this type of campaign. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. This sight can be attached to a single two-handed firearm. This ability alters gunsmith. It takes a full-round action to set up the carriage. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Search. Requirements Craft Magic Arms and Armor, heroism, creator must be a grit user, Aura moderate enchantment; CL 12th; Price +3 bonus. level 1 When animated, a slate spider has 1 hit point and is considered an attended object. Deeds : A pistolero swaps a trio of deeds for the following. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Scatter Specialist: A scatter gunner must take a blunderbuss or dragon pistol when he chooses a battered firearm at 1st level. Some smaller firearms (like the coat pistol) can grant bonuses to conceal a weapon on your person. The pistol attachment makes the nature of the weapon a little more difficult to hide. Pathfinder Beginner Box ... (Their gear is ragged and worn, and their battered pistols are cobbled together from equal parts high-tech weaponry and bits of junk.) Cloak of resistances +1, some fire/acid flasks for swarms, and some silver weapons for undead. This enchantment reduces the misfire value of the affected firearm by 1 (minimum 0). This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC. Emerging Guns: Firearms become more common. Slot none (see below); Price 4,000 gp; Weight 1 lb. When making a full-attack action, you may fire a firearm as many times in a round as you have attacks, up to this limit, unless you can reload the weapon as a swift or free action while making a full-attack action. Pathfinder. These can be made from any standard injury or contact poison with a Craft (poison) check equal to the poison's DC + 4. A fire lances uses a javelin and 2 doses of black powder as ammunition. Musket, Warhammer: This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer. Bucklers: You can use a one-handed or two-handed firearm without penalty while carrying a buckler. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. Does that sound good? I'm looking at the Picaroon swashbuckler for a rapier+pistol build, but I can't figure out how to reload my gun every round. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. The Gunslinger's starting weapon is Battered, which the book describes as being usable just fine by the Gunslinger, but Broken to anyone else who uses it. Black powder is often stored and transported in kegs (which hold 100 doses), but in this quantity the powder itself becomes dangerous. 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